Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Man...this was cool. Like really cool. But honestly its controls are really really hard. Im glad you tried to do something different for the controls because you arent relying on the classic mouse movement but man...it is really hard because the controls.

For example, you have to use wasd to change where you are pointing, but you need to hold the space bar while doing that. You also need to quickly reach over and hit the arrows to prevent damage because getting shot for just a few seconds is death. All of this while trying to aim with your other hand using the mouse.

I like that you were thinking out of the box, but the controls need fine-tuning.

The design in this game is boss! Very well put together, design wise. Great sfx and great music. The models look great and the training was wonderful.

I ran into a weird glitch where after targeting something, I just kept spinning in a barrel roll for awhile. After dying, respawning kept spinning me. No big deal, I just restarted.

Cool stuff - I wanna try it again if the controls get changed a bit. :)

(+1)

Thank you so much for all your positive feedback!  It seriously made my day reading your comment.  I really appreciate you taking the time to play my game and glad to hear you enjoyed it for the most part.  

I'm honestly quite impressed you managed to get through as much of it by yourself as you did, haha.  This game is actually meant to be two player (a pilot on the keyboard and a gunner on the mouse).  That's my bad for not making that clear in the game itself, the only place it says that anywhere is on the actual games itch.io page.  And I know 2 player games are probably not the best for a game jam either so my bad for that as well.... 

If you have someone you would like to try it out with it might make a huge difference for you.  But you bring up a good point that it may be worth looking into a single player version and re-working the controls for that.  Also, thanks for bringing up the glitch, I'll have to dig into this to see if I can figure what was happening.  It started doing it after you locked onto something?  I'd like to see if I can try and replicate it.

Thanks again, you seriously have no idea how much it meant to me reading your comment.

(+1)

Holy moly, thats my fault! I missed that. I will try it again with my kids tomorrow. Im sure theyd get a kick out of it. Two player makes so much more sense! Ill come back and tell you how they like it. Gyah! I feel bad now because it totally sounds like two player controls.

The lock on glitch was a bit weird, I think it happened right after training, I got outside the door and wasnt entirely sure where to go so I was like "explore maybe and look for the those things it showed me I should destroy?" but I noticed the lock-on icon thing below me(maybe I triggered in panic when doing the dodging) so I figured it was possibly my target and it put me in a tailspin looking straight down. If I stopped trying to move, the robot would look up and tailspin upwards. During the glitch I could either go toward the target(which seemed to be nothing) or go into the roof. Dying didnt fix it but restarting did. My theory was that maybe I locked on to the thing I was supposed to dodge in training and when it went away, maybe the lock-on system was still looking for it?! Since it was below me I thought maybe you didnt destroy the object but instead moved it downward. Just a guess.

Im excited to try it tomorrow with two players. haha. Thanks! And im glad it made your day. Us devs and designers gotta stick together.

(1 edit) (+1)

Haha, no worries man.  You definately shouldn't feel bad.  You actually brought up a good point that I need to display somewhere that its two player in the game before more people get frustrated with the controls.  Maybe I'll just change the title to include that for now and come back and fix it after the jam.

I really hope you have fun playing it with your kids!  I think they will have a blast on the platforming section.  There is one "twist" ending that I thought I would mention to you though (nothing graphic or "R" rated, but more adult age themed).  Just wanted to give you a heads up about that. Again, its all "PG" just might bring up some questions later on.

As far as the barrel role death spin.  I brought it up to my brother and I think we figured out what is happening.  There are these orbs that you can hit that give you a speed boost.  They end all couroutines when you leave their trigger, but the dodging is done through a couroutine, so if your dodging after gettting a speed boost then the dodge function will never end. (There is a speed bost orb at the end of the training tunnel, thats probably the one you triggered)  That was a really good find, so thank you.  We'll have to go back and fix that after the jam as well.