Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for all your positive feedback!  It seriously made my day reading your comment.  I really appreciate you taking the time to play my game and glad to hear you enjoyed it for the most part.  

I'm honestly quite impressed you managed to get through as much of it by yourself as you did, haha.  This game is actually meant to be two player (a pilot on the keyboard and a gunner on the mouse).  That's my bad for not making that clear in the game itself, the only place it says that anywhere is on the actual games itch.io page.  And I know 2 player games are probably not the best for a game jam either so my bad for that as well.... 

If you have someone you would like to try it out with it might make a huge difference for you.  But you bring up a good point that it may be worth looking into a single player version and re-working the controls for that.  Also, thanks for bringing up the glitch, I'll have to dig into this to see if I can figure what was happening.  It started doing it after you locked onto something?  I'd like to see if I can try and replicate it.

Thanks again, you seriously have no idea how much it meant to me reading your comment.

(+1)

Holy moly, thats my fault! I missed that. I will try it again with my kids tomorrow. Im sure theyd get a kick out of it. Two player makes so much more sense! Ill come back and tell you how they like it. Gyah! I feel bad now because it totally sounds like two player controls.

The lock on glitch was a bit weird, I think it happened right after training, I got outside the door and wasnt entirely sure where to go so I was like "explore maybe and look for the those things it showed me I should destroy?" but I noticed the lock-on icon thing below me(maybe I triggered in panic when doing the dodging) so I figured it was possibly my target and it put me in a tailspin looking straight down. If I stopped trying to move, the robot would look up and tailspin upwards. During the glitch I could either go toward the target(which seemed to be nothing) or go into the roof. Dying didnt fix it but restarting did. My theory was that maybe I locked on to the thing I was supposed to dodge in training and when it went away, maybe the lock-on system was still looking for it?! Since it was below me I thought maybe you didnt destroy the object but instead moved it downward. Just a guess.

Im excited to try it tomorrow with two players. haha. Thanks! And im glad it made your day. Us devs and designers gotta stick together.