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i added door tileset to the project, check out again,

I think we still need a weapon. The way I have it set up right now is the player looks in the four cardinal directions, but they can attack in 360 degrees. It should be easy to change this to match the players direction (just like OG Zelda games), but it would give the player a disadvantage, as they would have to adjust themselves to hit the enemy when can attack them from any direction. I could also recreate the enemies moment system but by this point I would recreate a lot of code.

ok, i could maake like just one direction animation, and it just fits where the player is looking, what do you think?

Yes, I think that would be best.

do you still want to do in grayscale so the player can edit?

Doesn't matter. It would probably take too long to allow the player to edit it themselves. Perhaps it could could be an upgrade that they can buy from the merchant?

thats a good idea

Thank you!

I think that maybe in the beggining of the game could be an text explaining the context, like, the character is a zombie in a kind of dungeon and have to go trough the doors

I have some ideas.

The weapon in grayscale is in 1.4 archive!