When enabling the Explosure mod, character portraits are not displayed during sex scenes. Version 0.8.2a, portraits from other packs are not displayed, no other mods.
I have the same issue. Seems to be a problem getting the exposed sprite. Here's the log:
Game Version: 0.8.2a OS: Windows Generating portrait attribute cache took 0 minutes and 2 seconds. Mod Loader: 4.0 Exposure TW Threaded Image Load Webp More Improved Random Portraits WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly WARNING: statlist.get_stored_body_image() called directly SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'. ERROR: Condition "_first != nullptr" is true. at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true. ERROR: Condition "_first != nullptr" is true. at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true. WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details). ERROR: Resources still in use at exit (run with --verbose for details). at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
I can't reproduce this problem, but those warnings ("statlist.get_stored_body_image() called directly") are things I put in and shouldn't be getting called unless CharacterClass.gd isn't getting properly overridden by the mod (which maybe would also explain the other errors?). Unfortunately I don't really have any ideas on how to fix this if I can't reproduce it, it's possibly related to windows but I don't see why that would be a problem.