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I'm enjoying the game. I think I played the first one too while I was stuck with only a laptop for a while. I look forward to seeing how the development goes.


I checked the patch notes for 0.6.0 and it sounds like you took a stab at the units and their models getting misaligned. It seems that the problem persists. I have been saving and reloading the matches to fix it. For me, it seems that the misalignments happen when moving a unit as far as they can go in one turn.


Edit: Another bug - Units that are stored in a helicopter can switch teams if they are in the style of the enemy and the game is saved, then reloaded. They are in an in-between state when first dropped, their icons in the bottom left corner are the enemy team color, but they cannot be attacked. Upon the enemy's turn beginning, they then begin to attack (likely the helicopter that just dropped them off). 

I had to quit a mission because of that. I frequently save and reload so that I can see where units actually are, but after my only veteran helicopter was destroyed by the unit it just dropped off... I needed a break. Best of luck finding the bug!

Thanks for the feedback, it’s greatly appreciated! And sorry for the issues experienced.

Unit misalignment being connected to max movement is at least a lead. Did it happen to you on any unit other than a helicopter? Did it happen to your unit, or AI? Or both?

As for the other bug, I have not noticed that before. It would be nice to get exact steps to reproduce, although I’ll try fixing with what I already have.

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Had a bit of time for these fixes. The heli drop side bug was very easy. The mis-alignment not so much (as expected). I think it happened for me once, but I’m not sure, as the next AI move destroyed the unit. I have a hunch it is somehow connected to the available processing power. Are you using some lower-end PC by any chance? I develop it on i9-9900k coupled with RTX 3080, so I have more than enough. I think I should do some tests on Steam Deck, maybe this will reveal something.

I haven't been around to help test with the misalignment bug. Awesome work on the helicopter one though!

To answer your question. I'm not on a low end system. I have a Ryzen 7 5800X and an RTX 3070Ti.

If I get any more insights next time I play, I'll be sure to let you know.

Thanks! In the meantime I have prepared a map full of helis, which I used on SD and managed to sometimes reproduce the issue as a player. With AI I can reproduce it more easily. I will try using the same method on my desktop and see if it happens there.

I have some crude fix for misalignment of AI units, but player ones need more work.

I have finally found the source of the issue - a feature of the Godot Engine worked unreliably. I have released a fix version 0.6.1.

That's awesome to hear! I also use Godot, it can be a bit finicky sometimes, can't it.