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(1 edit)

Had a bit of time for these fixes. The heli drop side bug was very easy. The mis-alignment not so much (as expected). I think it happened for me once, but I’m not sure, as the next AI move destroyed the unit. I have a hunch it is somehow connected to the available processing power. Are you using some lower-end PC by any chance? I develop it on i9-9900k coupled with RTX 3080, so I have more than enough. I think I should do some tests on Steam Deck, maybe this will reveal something.

I haven't been around to help test with the misalignment bug. Awesome work on the helicopter one though!

To answer your question. I'm not on a low end system. I have a Ryzen 7 5800X and an RTX 3070Ti.

If I get any more insights next time I play, I'll be sure to let you know.

Thanks! In the meantime I have prepared a map full of helis, which I used on SD and managed to sometimes reproduce the issue as a player. With AI I can reproduce it more easily. I will try using the same method on my desktop and see if it happens there.

I have some crude fix for misalignment of AI units, but player ones need more work.

I have finally found the source of the issue - a feature of the Godot Engine worked unreliably. I have released a fix version 0.6.1.

That's awesome to hear! I also use Godot, it can be a bit finicky sometimes, can't it.