Thank you ^^ happy to hear that!
Hmm, so there might be issues with the frame rate. On my computer the ghost is very close to the player all the way to the exit, but some people had said that the ghost is too slow. I need to investigate into that issue at some point, when developing new games. Thank you for your helpful feedback 。^‿^。 (edit: if it's not too much trouble, could you tell me what framerate your laptop has?)
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Yeah I think it might be related to that. I know you're not using Unity, but in Unity there's like if you want consistent movement you have to * Time.deltaTime which is the time between two frames so that the speed will be consistent. Maybe there will be something similar in the engine that you use.