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Yeah I think it might be related to that. I know you're not using Unity, but in Unity there's like if you want consistent movement you have to * Time.deltaTime which is the time between two frames so that the speed will be consistent. Maybe there will be something similar in the engine that you use.

(1 edit)

Yea, that's the thing that I could use, thanks! Another option could be making the enemy move towards the player every 0.1 seconds instead of every tick.