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I've played a few FE games before, so in theory I shouldn't suck.

-Map node connections seem messy and overlap a bunch, for clarity's sake it would be nice if it were generated to minimize that. 

-Did a save the monastery mission, and instead of running away the priest ran up and tried hitting them with a staff. Poor AI lacks self preservation. The mission went fine, though the unit balance feels a bit lopsided, though I'm fighting level ones with a level 4 archer I suppose.

-Panning the screen edge with the mouse is a pain, maybe use a held right click by default instead?

-I'm doing a 'stealth' mission to break out some guy, but for some reason the enemies inside the house immediately start pouring out while the guards stationed outside by the captive shack don't move. Should really be the opposite, given the house guys shouldn't have caught wind on the first turn.

-In one of the funniest turn of events I've seen, the captive's door was opened by the enemy, trying to kill him. Instead, he dodge tanked 3 guys while fleeing, allowing for me to pick them off. 

-I got wiped while trying to escape from the roadside treasure event, but for some reason it displayed a victory screen? I can't interact with the node map or Manage screen anymore though. Had to reload the page.

-I can't seem to see terrain benefits listed anywhere.

-So I played to the completion of a map(Island Town). Not much of note, but it was a lot easier since I got a random healer from the start. It starts to feel samey, so I'll stop there. 

As far as FE clones go, it's alright for a WIP. Keep it up.

I appreciate you trying it out!  This is great feedback, especially the feedback on the monastery level.  I only have a few AI types I am working with, and need to expand them so I can make better maps.  This is the problem with the stealth map as well, I don't have a good way to do the "alerting"  currently, but I should definitely add one!

The escape map bug is an oversight with how I check victory on escape maps. Honestly surprised it didn't crash when you picked a victory reward.  Pretty embarrassing for me though letting that slip through.

I'm glad you still had some funny moments, and I hope it wasn't too much of a slog otherwise.  Thanks again for playing and writing up the great feedback, it's super helpful!