Ah yes. Selling starving babies for cheese.
Cute little idle game, with nicely drawn sprites. The artstyle is crisp and neat.
I do understand that there were a lot of cut content due to time constraints, but I do wish there is at least some simple elements of danger or urgency (the theme is chaos after all) .
Maybe just some simple timer and highscore system with how many baerats you are able to foster up, or randomly appearing broken planks that baerats can fall through unless they are dragged away, and player can fix the planks by holding the mouse button.
The breeding and mixing of traits from parents is a really cool idea, if theres any intention of expanding this game post-jam, maybe try having roles for baerats? Like how some baerats can collect cheese while other fixes holes, then you can mix them to get either a stacked role, or a new role altogether.
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Not quite roles, but I did originally intend to have both physical and gameplay related characteristics changed through breeding, and get increasingly crazy with each subsequent generation (to the point where you'd have weird, lovecraftian baerats with spider legs running around, and things like that). So for example, one baerat might be very speedy, causing it to pick up more cheese, but also making it burn through its hunger bar faster. But yeah, I had to cut like 90% of what I planned. Not sure yet if I'll pick it up again. Thanks for the comment!