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Playing this game makes me curse the stars for not aligning properly so you had more time to develop this. Your humor continues to hit the spot in this game! Even with such limited time, I'm impressed what you were able to put together.

What I Loved:

  • Your humor and voice acting will always get me. Even though it's a similar style, it's still different from the Halloween Jam and I appreciate that so much.
  • A shocking amount of interactions had audio feedback to them that I wasn't expecting. I jumped on a metal beam and it made a sound that I'd expect. It's such a tiny detail, but you put it in! Even shooting the hanging boards made them squeak!
  • I enjoy the way you stage things using lighting. Main characters are highlighted with lighting. The player is also nudged in certain directions with your lighting. 

Some Suggestions

  • Not much to say here. I know you were time constrained so it's nice that you were able to get anything in at all. I just wish you had more time because this definitely had the beginnings to another funny and fun experience. Not seeing this completed vision causes me EMOTIONAL DAMAGE.

Thank you Beard! I know this jam was a hard one to contribute to, but I sincerely appreciate that you took the time to submit a game for it. Cheers!!!!!!

I really appreciate your detailed feedback, and especially that you've highlighted the audio- this is something I did spend a good amount of time on, and I'm super glad you appreciated that aspect of the project. I use an older, deprecated version of this asset "Impact CFX - Collision Effects System" for collision audio events, and spent a good amount of time getting it to feel right for the interactable elements (and the metal queue beams as you mentioned). I customized almost every sound I sourced, as well. Even the cheese got some customized impact sounds. I only regret not personally recording some of my own cheese-slaps    :)