I really appreciate your detailed feedback, and especially that you've highlighted the audio- this is something I did spend a good amount of time on, and I'm super glad you appreciated that aspect of the project. I use an older, deprecated version of this asset "Impact CFX - Collision Effects System" for collision audio events, and spent a good amount of time getting it to feel right for the interactable elements (and the metal queue beams as you mentioned). I customized almost every sound I sourced, as well. Even the cheese got some customized impact sounds. I only regret not personally recording some of my own cheese-slaps :)