I love the spritework on the game, beyond the level of what I’d expect from a jam. The quality and polish on that is incredible.
I liked the gameplay and concept, I didn’t finish it but probably could have toughed it out if it wasn’t for all the snipers in the platforming area where you switch blocks. Would have been nice to have a tutorial section for that, especially because the only indication on how the gimmick works is to randomly switch over yourself.
I assume it was a time constraints issue, but there didn’t seem to be any negatives to not picking up the chaos item, if you get stopped at some point for not having it then I didn’t get far enough for that. I don’t know if it’s intentional that effects stack on death, but it was too much to have speed-up and reversed controls at the same time, the reason I tried to ignore it on a subsequent playthrough was because I struggled too hard having both of those at once.
A minor suggestion I have is I kept skipping dialogue on accident usually by pressing Space bar to jump not expecting a dialogue trigger. I think a different unused button would be nice to avoid that. Also agree about the attacks feeling a bit slow, I like the weight behind them but I was getting hit often expecting them to come out faster. I felt the rocks should also be less sturdy too.
Sorry for the amount of feedback but only because I really want to see an updated version, great work overall and I’ll keep my eyes on any future updates!