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Thanks for all the nice compliments and feedback!

Yeah I initially had the dialogue skip/progress bound to the Enter key.... I have no clue why I decided to change it to the Space key...
The tutorial for those blocks is definitely something we thought of immediately when seeing others play the game.. It is something I would definitely add in if given the chance since that mechanic just sneaks up on you.

You are correct with the time constraints regarding the chaos orb. The initial plan was to make an entire "game mode" around that mechanic instead of it just being a pickup item. Like a "Chaos Mode' that you can choose from. Basically we ran into the age old issue of over-scoping and had to change somethings midway / last minute which caused more issues.

Once again thanks for all the feedback!

Yeah, I can relate to the time constraints and scope issue, that was one of the big reasons as to why our game didn’t pan out at all. I think the mode idea is interesting but I’m not sure how far I would have tried to get through the level if you only toggled the effects at the start of the game (assuming I understood what you meant), so I like having the pickup instead. I think it’s a better one-shot experience.