I think this game has a lot of potential. I like that you have realistic navigation in space with conservation of momentum and gravity. As I played a lot of "Kerbal Space Program" I am probably a bit more skilled as the average gamer when it comes to navigation in space - and still I had problems controlling my flight. My main problem is that, when entering a system, the planet, moon etc. are so close together that it is very hard to swing into a stable orbit without colliding with a suddenly appearing moon. Then I bounce and its hard to quickly adapt to the new flight direction and figure out how to thrust to get into a stable orbit again.
Things that might mitigate this issues:
- Move moons and sattelites farther away from the planet to reduce the probability of random collisions
- Do not bounce of objects but just continue on the trajectory, taking damage while "inside" an object. That would allow to adjust slowly an incorrect orbit, but would not reset it completely
- Show the current flight trajectory on the minimap (as in Kerbal)