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Amazing game! Reminded me of NES game about ledders and gold. Sweet nostalgia feeling. I thought I died the first time and decided to try again. Turns out it was part of the plan! The text at the end disappeared a bit too quickly for a non-native speaker to read. Or maybe I'm just slow. Would be nice to maybe wait foк the player to press a button. 

I really liked kicking the pots. But I noticed I wasn't falling through the gaps in the floor? I also really liked the combination of 2D and 3D and how it was implemented. Those switches between a funny game with nostalgia vibes and more intense parts of trying to find ways to reach out for help are the best parts of the game for me. You did an amazing job!

thanks for playing! yeah i understand the text at the end being too fast. i changed the ending cutscene 10 minutes before the final deadline, so i put an amount of time i thought was long enough for it to be on screen without checking (turns out i horribly overestimated the time xd). but yeah, i agree that the text could have been controlled through player input!

also not falling through the gaps on the floor was a bug that i immediately realized the cause of after i built the game for the last time, so unfortunately didn't have time to fix it :(

again, thanks for playing and giving feedback, means a lot!