I was using Godot with GDScript and it bit me a couple times in the a** while trying to refactor something, so that was no fun. And not having a fully typed Language made it also more error prone to use. So next time I will trying ont Godot’s c# support and hope for the best. ;)
I also lost focus of what is important and whats not gameplay wise, thus I often found myself focused on tasks like generating assets but not having actual gameplay. So next time I’m focusing on getting gameplay done first and assets / polish last!