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Just one important thing to know about C# w/ Godot: You cannot build for web yet. They plan to revisit this in November when .NET 9 is released.

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Ah that’s good to know, thanks! Unfortunately the web build didn’t work very well with standard fog (I don’t know why) and mouse capture did’t work either, so those two things hindered my using the web build anyways :/

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You can't build for web with GDScript either on the newest 4 versions, you get the ShadedArrayBuffer error, which itch,io has a fix for when you upload, but there's also a "Cross Origin Isolation" error that as far as I can tell can't be fixed for web yet either.