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Stylistically, this is one of the best games in the jam. The intro cutscene sets the tone perfectly, and I think it really fits the retro style of the game. The enemies and sound effects are really good, and really helps to create the impression of an early doom mod. 

Unfortunately, I played the game 5 times, and could never complete the boss with the chaingun. This was mainly due to a bug, which prevented guns from firing. For example my shotgun suddenly stopped working halfway through my third playthrough, meaning that by the time I had reached the final boss, I did not have enough ammo to defeat him between my other two guns. I had a similar issue with my pistol in some playthroughs, and also had an issue with the chaingun which meant that when you switched away from it, and back again, it would sometimes lose all it's ammo. Because of this, all of my playthroughs ended at that point (The restart button didn't seem to work either so I had to close and restart the game each time).

That said, with a patch to fix these bugs, this could be a really strong contender. I really enjoyed playing this game, and you should be proud of what you did. The style and theming carries this game a long way, and you should be proud that you (almost) finished the game on time. A big well done!

Sorry to hear you couldn't finish it man, that bug I only figured out after the jam, I certainly never intended to make the "game" unbeatable. I'll try to put out a patch (if that's allowed for the jam) if I get time, my new job I started has a 9/80 schedule so my evenings have been thin on time. 

I haven't encountered the chaingun ammo disappearing or issues with the restart button before so I'll look into those as well, if you have any more details on those two it would be much appreciated.

In any case I'm happy you and everyone else so far has loved the intro as much as I have, thanks man!

Deleted 2 years ago

Thanks man, I'm glad you liked it!

Man I didn't think that much ammo was needed to beat the druglord now that I fixed the weapon switching bug, I guess I still need to refine my balancing skills (though for this jam quality wasn't much of a goal anyways).

It's funny you mention leaving everyone unharmed though, I originally had it set up that you pick up the pistol in the level itself instead of on spawn with a plan to give a secret ending if the player didn't kill anyone. But sadly much like any secret rooms or easter eggs I had planned got cut due to losing a day, though I have already started putting them in episode 2.

Deleted 2 years ago

Should say that the new patched has fixed the issue, and it works absolutely fine now. Great ending, very well done!

Good, I'm glad you made it to the end this time man, thanks!