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(+4)

I guess I'm a little behind ......

It is quite good!

Thank you!

I'm still kind of lost about how the final product should look
I decided to start with the parts I wanted to do first

Looking nice!

Thank you!

I'm still not sure how useful some of these turning tiles are
It feels like the more I draw, the more there end up being

I'm more familiar with how to connect top-down tiles.
This is my first time trying to draw Isometric tiles

Yeah, in the end the isometric approach have more combinations than the oblique approach. That seems to be why some old isometric games relied on pre-rendered stuff, since you model it only once and then rotate, render, touch it up and you are done.

Hardly, moving water that tiles well and looks nice is one of those things that...ugh. Time consuming! This looks fantastic!

That's right!
It took me a lot of time to get the water tile animation smooth and natural, but that’s what makes drawing pixel animations fun!

Oh, I completely agree! It's more that, no, you're definitely not behind. You just did the hard part first, lol!

(+3)

I think I'm a bit lost

At first, I wanted a very small scale for my map, similar to an RPG world map, but as I drew, it seemed like a larger scale would be easier to represent

I tried making the warehouse smaller, but it looked very strange
If the map is on a world scale, the tiles, except for the terrain tiles, should look like landmarks (city, port, town, etc.)

I want to create some tiles in a modern style or in a style typical of low-income areas within a cyberpunk setting
There are already a lot of nature-based tiles out there, so I'm trying to avoid them

In terms of concerns about scale, definitely keep what you've done so far and don't scrap it! If you end up with a minimap size, a world scale size, and a more normal size, people can make use of whatever it is you make and be creative with it. I think just go with whatever you're enjoying making! No need to necessarily worry too much about it.