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no it is supposed to do so when you reset the test play not reenter the battle.

Was this a problem with the old version?

I downloaded the preloader at the 17th of this month, I assume that's the most recent one?

Yes but there was an older version but since then the only difference between the two is supposed to be one uses nodeJS to determine the files and this current version uses the load data from initial play.

Now there's two things I need to ask:

1) Is this test play a battle test or did you open the project itself?

2) Are you able to view the waveform of your audio file to see if there is a silent period before the audio starts up?

1) It's a project test, not a battle test. The battle I tested it with is in an event though (Because of an bossfight)

2) None of the tracks have gaps/silent period between the start of the track and the start of audio

On loading your game project, in the console (Open by pressing F8/F12) type $gameTemp.preloadList()

Is your audio file in that list?

Odd, I did it in the console and it showed up. I tried playtesting it again and now it seems like it's preloading now.

Welp, seems like it's solved. I also got another question: Does the preload screen not appear  when the game is deployed? (Kind of having trouble with the image and having no image selected causes the game to fail)

Yes it's supposed to appear, if anything, you can transfer the preload data from your save folder in test play to your deployed but can you tell me what you mean by no image selected causes game to fail?

Apologies for the late reply. It seems like it was an fault at my end. Tho I'm suffering from memory leaks at the start-up of a (battle) test when the plugin is enabled. I tried to put in directions for it to ignore, but it's not ignoring any files which lead to it preloading unessecary files (like the se for example). Is there something I'm doing wrong here?

yeah, I think in the plugin help there should be an exact format for directory ignore but you don't need to include the whole system in the path, remove all before audio.

I'll check it in a bit if anything but that path is definitely not it.