I downloaded the preloader at the 17th of this month, I assume that's the most recent one?
Viewing post in RPG Maker MV/MZ: Preloader comments
Yes but there was an older version but since then the only difference between the two is supposed to be one uses nodeJS to determine the files and this current version uses the load data from initial play.
Now there's two things I need to ask:
1) Is this test play a battle test or did you open the project itself?
2) Are you able to view the waveform of your audio file to see if there is a silent period before the audio starts up?
Apologies for the late reply. It seems like it was an fault at my end. Tho I'm suffering from memory leaks at the start-up of a (battle) test when the plugin is enabled. I tried to put in directions for it to ignore, but it's not ignoring any files which lead to it preloading unessecary files (like the se for example). Is there something I'm doing wrong here?
Hi there! Sorry for the late reply. I figured the format, and now the lag is a whole lot less at the startup and now it doesn't make my pc act like an jet engine. Tho I think it's not really perfect yet. I told it to ignore audio/se which it did pick up as a ignored direction, but it still preloads it.