Pretty standard shmup. Servicable art, sound, music.
Has implementation problems. Here are the ones I found.
- No leaderboard, which is one of the requirements for the game jam.
- Player ship can just fly off both the bottom and right side of the game, making "surviving" trivial. Also, you can not fly all the way to the left and front, so some pickups are unreachable.
- Some of the "boss" ship health-bars are bugged, not displaying the correct health.
- The background is a single sprite that scrolls and then resets. unfortunately, it starts and ends partially out of the play area, which creates a very distracting grey blink at the top and bottom of the screen, right where the enemies are supposed to be appearing.
- No way to exit to the main menu.
- Dying and resetting the time loop does not reset enemy projectiles.
- The music source is positional, so after you beat the game, resizing the game window changes the volume of the music.
- No auto-shoot (except for a short time when you get the temporal anamoly powerups), so you have to keep clicking to keep shooting. Auto-shoot is a standard shmup feature, so since this game has nothing else going on, the omission seems insulting, especially as the feature is clearly implemented, and just turned off for most of the gameplay.
Controls are good (except for no auto-shoot). Music and sound are asset packs, but unoffensive.