Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Time Loop MadnessView game page

Submitted by AnOtter Dev
Add to collection

Play game

Time Loop Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#413.1163.444
Sound#562.7143.000
Overall#632.7643.056
Aesthetics#762.8143.111
Theme#782.4122.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/k4k4si/status/1782493547767238858

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very fun! there's a lot of variety and details that are super cool! I especially liked being able to shoot the enemy projectiles to parry them its a super nice touch! 

Submitted(+1)

Pretty awesome game! Great for a game jam! Had a fun mad time :) 

Submitted(+1)

Pretty awesome game! My arm hurts from mashing the space bar so much. Haha! I was a little sad that there was no leaderboard to see the high score and how awful I was doing. It definitely lives up to its name though!

Developer

Thanks for playing and for the feedback! sorry for your arms, first time doing a shooter in Godot, didn't discovered the mythic technique to autoshoot properly yet,

Submitted(+1)

Definitely impressed, this is a whole-ass game! Feels quite polished; lots of enemies and different patterns. The powerups are cool and I definitely want to get that next high-score. Bravo!

Developer

Thank you so much for the compliments!, the game has lot of flaws some minor some quite annoying but in general I enjoyed so much doing it in a short period of time

(+1)

I am shocked by the amount of stuff you made here. bunch of layers.

I didn't want to spam left click, so I didn't make it very far. Or maybe I did, but i can't compare on the leader board.

Developer

Thanks for giving it a shot, Yup, I am sorry, score is only displayed when beat the game since that's the idea of the loop, though I do not have a leaderboard, I thought just score at the end was enough.

Submitted

Pretty standard shmup. Servicable art, sound, music.

Has implementation problems. Here are the ones I found.

  • No leaderboard, which is one of the requirements for the game jam.
  • Player ship can just fly off both the bottom and right side of the game, making "surviving" trivial. Also, you can not fly all the way to the left and front, so some pickups are unreachable.
  • Some of the "boss" ship health-bars are bugged, not displaying the correct health.
  • The background is a single sprite that scrolls and then resets. unfortunately, it starts and ends partially out of the play area, which creates a very distracting grey blink at the top and bottom of the screen, right where the enemies are supposed to be appearing.
  • No way to exit to the main menu.
  • Dying and resetting the time loop does not reset enemy projectiles.
  • The music source is positional, so after you beat the game, resizing the game window changes the volume of the music.
  • No auto-shoot (except for a short time when you get the temporal anamoly powerups), so you have to keep clicking to keep shooting. Auto-shoot is a standard shmup feature, so since this game has nothing else going on, the omission seems insulting, especially as the feature is clearly implemented, and just turned off for most of the gameplay.

Controls are good (except for no auto-shoot). Music and sound are asset packs, but unoffensive.

Developer(+1)
  • yeah , I thought it was enough to have just score and not a leaderboard
  • you can be on corners of the screen, eventually you need to move, but even if you beat it that way, you wont score that much. so that's okay.
  • only happens with the player when it dies collecting a health. not big issue.
  • yeah it is a minor glitch
  • you can always exit on web by closing the tab or if you downloaded the executable, it has always a close button ;)
  • that one is something that really bugged me, but had more important priorities to get done before deadline
  • that might be just your impression, the music is not positional and the game does not allow to resize.
  • sorry you felt insulted, that has a interesting story, the game didn't have powerups to shoot, I was trying to implement auto shoot but the bullets were being spawned like crazy, so I added that as a power up. and again, didn't have time to implement a proper auto shoot. did the game in day and half. I feel very proud of the result despite some things can be improved.
Submitted

My man, you can totally fly waaaaaaaaaay off the screen on the right and bottom. Staying off the bottom of the screen means you can shoot the enemies, and not get hit by any of their projectiles.
As for the game not allowing resize, I'm playing on desktop and can resize the window easily.

Developer

I have no idea how you manage to do both of those things.  this is the desktop version and it does not allow to change size and also ship cannot be outside of borders.


Submitted

I'm playing in the browser:


Developer

so basically, Firefox ignore itch.io setting and game settings to prevent maximize even when it is set to false, this does not happens with all other chromium based browsers like edge, brave, chrome. thanks for sharing the screenshot.

Submitted(+1)

This was a very solid entry!

It looks good and it controls well. The only thing I could think about suggesting would be to add the option for the player to shoot by holding the mouse button down. It gets kinda tiring to spam click that way, but other than that it feels great!

Keep up the good work!

Developer(+1)

thanks for playing and for the feedback, yeah, holding the mouse is a must.

Submitted(+1)

Well executed cool arcade game. Love the sound and the gameplay is fast and addictive. Good job. 

Developer

Thank you so much for playing and for the feedback :)