Very fun! there's a lot of variety and details that are super cool! I especially liked being able to shoot the enemy projectiles to parry them its a super nice touch!
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Time Loop Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #41 | 3.116 | 3.444 |
Sound | #56 | 2.714 | 3.000 |
Overall | #63 | 2.764 | 3.056 |
Aesthetics | #76 | 2.814 | 3.111 |
Theme | #78 | 2.412 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty awesome game! Great for a game jam! Had a fun mad time :)
Pretty awesome game! My arm hurts from mashing the space bar so much. Haha! I was a little sad that there was no leaderboard to see the high score and how awful I was doing. It definitely lives up to its name though!
Definitely impressed, this is a whole-ass game! Feels quite polished; lots of enemies and different patterns. The powerups are cool and I definitely want to get that next high-score. Bravo!
Pretty standard shmup. Servicable art, sound, music.
Has implementation problems. Here are the ones I found.
- No leaderboard, which is one of the requirements for the game jam.
- Player ship can just fly off both the bottom and right side of the game, making "surviving" trivial. Also, you can not fly all the way to the left and front, so some pickups are unreachable.
- Some of the "boss" ship health-bars are bugged, not displaying the correct health.
- The background is a single sprite that scrolls and then resets. unfortunately, it starts and ends partially out of the play area, which creates a very distracting grey blink at the top and bottom of the screen, right where the enemies are supposed to be appearing.
- No way to exit to the main menu.
- Dying and resetting the time loop does not reset enemy projectiles.
- The music source is positional, so after you beat the game, resizing the game window changes the volume of the music.
- No auto-shoot (except for a short time when you get the temporal anamoly powerups), so you have to keep clicking to keep shooting. Auto-shoot is a standard shmup feature, so since this game has nothing else going on, the omission seems insulting, especially as the feature is clearly implemented, and just turned off for most of the gameplay.
Controls are good (except for no auto-shoot). Music and sound are asset packs, but unoffensive.
- yeah , I thought it was enough to have just score and not a leaderboard
- you can be on corners of the screen, eventually you need to move, but even if you beat it that way, you wont score that much. so that's okay.
- only happens with the player when it dies collecting a health. not big issue.
- yeah it is a minor glitch
- you can always exit on web by closing the tab or if you downloaded the executable, it has always a close button ;)
- that one is something that really bugged me, but had more important priorities to get done before deadline
- that might be just your impression, the music is not positional and the game does not allow to resize.
- sorry you felt insulted, that has a interesting story, the game didn't have powerups to shoot, I was trying to implement auto shoot but the bullets were being spawned like crazy, so I added that as a power up. and again, didn't have time to implement a proper auto shoot. did the game in day and half. I feel very proud of the result despite some things can be improved.
This was a very solid entry!
It looks good and it controls well. The only thing I could think about suggesting would be to add the option for the player to shoot by holding the mouse button down. It gets kinda tiring to spam click that way, but other than that it feels great!
Keep up the good work!
Well executed cool arcade game. Love the sound and the gameplay is fast and addictive. Good job.
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