Graphing calculator : the game. Jokes aside, this is very good ! I'm not the best when it comes to maths, so I never got the X-GRAPH formula correctly ... Visuals were very good, audio was very satisfying and immersive ; overall, good job !
Yutsu
Creator of
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There was a lot of bugs. I'll try to give you some tips that would make the game way better.
The character moves with the camera, which can be very problematic especially when talking with Colonel. To fix that you should make the camera move independently on the character rotation on the Y-axis. Or at least, adjust the rotation point of the character.
There is no check for if the player is on the ground. So, you can jump indefinitely which basically allows you to fly. At least, that allowed me to explore the map ! But I don't think that was the point of the game. To fix that, you could add a simple check on if the character is grounded, and make the jump function dependant of this check.
To be honest those were the only major glitches. Though there are other visual and gameplay things that could be fixed.
You could have made the spy balloon go further up in the sky, because it stops very quickly. Making it fly up until not in the player sight anymore isn't hard.
You could have added an indication on where to find the radar, like an outline on it . I didn't knew it was at the spawn and explored the map for 10 minutes before finding it. The map is very large compared to the area where the game actually plays.
The walking and running animation speeds doesn't fit the actual movement speed of the character. You should have slowed down the movement speed. Also, you can run in backwards direction which looks and feels kind of weird.
I liked the concept and it probably could have been fun, but this really need a tutorial or some kind of explanation on how to play. I feel like I missed something, how am I able to guess if there's an invisible mine on a spot ? What is the objective ? I assumed it was going to the yellow dot, so I managed to get onto it, and then ? Nothing happens. I think like either the game is glitched, either I just don't understand it.
Maybe it was sound based since aside the map was indicated "Listen closely" ? To be honest I didn't heard anything, so I had to go full random and mark the spots on the map.
Anyway, at least I liked the visuals and music !
Really fun ! I really liked how you managed to implement the balloon as the player.
Though, sometimes the balloon grabbed multiple blocks at once when I wanted to pick up only one, sometimes dropped blocks while I was holding space ; the game didn't felt buggy at all, but frustrating sometimes because of how sensitive the block movement system was.
At first it was painful, I kept dying very fast but one you get the hang of it it becomes pretty fun ! The visuals are honestly really good looking and cute !
Though, I still do have some comments :
Before reading the info, I thought the balloons were stationary, but they're, if I understand correctly going up ? I may be wrong, but if that's the case, more visual cues would have been welcomed, like some wind effects or a moving background (I do understand that it can be hard to get that movement feel while keeping that pixel art aspect, though !).
Also, it took me a little bit of time to realize that I could double jump, a tutorial or a text on the screen to indicate the controls would have been welcomed.
Gameplay wise, the movement speed is very fast. Some people will like it, other won't, personally I like this fast-paced gameplay and I think it fits well with the arcade-platformer genre !
Finally, that was very frustrating for me to die to rocks while landing on top of them (I feel like they should only kill you while under them).
Although it may be counter-intuitive, the slow gameplay is deliberate. I know it may turn some players off, but I wanted to really feel the slowness of the character as they loses health. Maybe I could have balanced it better though. Initially, you could bleed while moving, but I found that it ruined the game a little, as all you had to do was hold down the mouse button. Thanks for the feedback !