Hi there! I'm trying to use this tool to create UI color variants for my game, but unfortunately I've run into an issue...
First off, this is what we're starting with:
I quickly realized the raw/pink images weren't going to work, so I recolored the icons and text to blue, and the base image to red:
Then I applied the following transform to all the buttons:
transform statusbutton(col=gui.accent_color): on hover: RGBColorize(gray=[col, "#000000"], gray_thresh=[255, 0], green=["#ffffff", "#000000"]).transform on idle: RGBColorize(gray=[col, "#000000"], gray_thresh=[255, 0], red_thresh=[200,0], green=["#000000"], blue=["#ffffff", "#000000"]).transform on selected_idle: RGBColorize(gray=[col, "#000000"], gray_thresh=[255, 0], green=["#ffffff", "#000000"]).transform
Color-wise, this works great! But it somehow seems to be squashing my text:
Is this a bug, or is something off about my setup? Thanks in advance for your help!