At first I had no idea what to do. But when it clicked, it really clicked. The game looks and plays great. You should really consider making new levels after the jam. Potentially even an endless mode so that players try to beat their own or others' highscores. To facilitate this, new drops of dew could form on the existing tendrils to make each consecutive round a little bit easier.
Again: Amazing job creating such an awesome game in just 3 days ๐
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Oh thank you! That the previous runs cause _something_ in the environment is a great idea. It's hard to do right because it could potentially make any level trivial, but man if we could do something with it, it would be so great! thanks for the suggestion and the nice words. I've been thinking on coding a procedural generation of the levels but I'm kind of afraid of failing espectacularly.