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Oh thank you! That the previous runs cause _something_ in the environment is a great idea. It's hard to do right because it could potentially make any level trivial, but man if we could do something with it, it would be so great! thanks for the suggestion and the nice words. I've been thinking on coding a procedural generation of the levels but I'm kind of afraid of failing espectacularly.

It will need a lot of testing and tweaking to get it right. That's for sure. But it would immensely boost the game's replay value :)