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Hey thanks for the extensive feedback on the tank's physics, it's going to be what makes or breaks the game so I appreciate it.
It's not going to be a realistic sim, but still it's important for the tank to feel like a tank, so I'll try to work on that.

Controls were an experiment, I'll simplify them by next time.

And why "visible" Invisible Borders?

So enemies can spawn in and out of the map while out of sight.
I can see why they could feel jarring, I guess could replace them with diegetic obstacles but that's down the line.

consider a better looking Reference Tank

Not a fan of the Crusader II?
I plan to move away form historical tanks anyway, but out of curiosity what WW2 tank would you have liked me to reference instead?

>What Tank would you have liked

I'd say a StuG, but obviously that'll bring Problems with the rotating Turret. It is cute tho.

Since you're aiming not for historic accuracy, but arcad-y-ness, I think it's important to have the Tank be immediately readably as a Tank, altho that's implied by the Game itself I guess, but to make it clearly distinct from Trucks, or other Vehicles from a Distance, Players won't likely have the Time or will to learn all the ins and outs of different looking Tanks in an Arcade Game, so you should focus on oversizing and highlighting important Parts. 

Tank has extra Armor equipped? Make it massive extra Plates. Tank has a bigger Caliber, or otherwise special Cannon? Extra Barrels, really big Calibers, weird Turret Shapes etc.

As a Base, I think maybe a Pzkpfw 4. would be a better fit to take inspiration from, for a more standard/default Tank.  The Aesthetics of the bigger Turret compared to the Chassis is more pleasing then the big empty Top of i.e. the Crusader I think, and then you have a bigger Gun aswell, giving a more direct indicator on equipment Option.  Also at least to me, it looks more like the stereotypical Tank then a Crusader. Keep other inspirations, like the Crusader for when you need to deviate from a "stock" Tank to display something important. Maybe you want a Tank with a really big fuel Tank on the Back so its a clear Target to blow up in order to burn a field or something? Then a Crusader might be a good fit as a Base, with a big Barrel on the empty Area at the Back. 

(+1)

Good points, I'm looking forward to make new tanks but physics and movement will take priority for a while.
A StuG-like enemy would be the perfect thing to teach players to flank armored targets, I'll definitely consider it when I start adding new vehicles.

Thanks again, I'll do my best on this.