Hey thanks for the extensive feedback on the tank's physics, it's going to be what makes or breaks the game so I appreciate it.
It's not going to be a realistic sim, but still it's important for the tank to feel like a tank, so I'll try to work on that.
Controls were an experiment, I'll simplify them by next time.
And why "visible" Invisible Borders?
So enemies can spawn in and out of the map while out of sight.
I can see why they could feel jarring, I guess could replace them with diegetic obstacles but that's down the line.
consider a better looking Reference Tank
Not a fan of the Crusader II?
I plan to move away form historical tanks anyway, but out of curiosity what WW2 tank would you have liked me to reference instead?