Played for another roughly 1.15h, trying a vedomot weapon run on non-despair. This Time it crashed once on Floor 1. I like the new Mimic and Trap Sounds, unless they aren't new, in which case I just haven't heard them before.
Most of this Time was spent on floor 1, bossfloor was a breeze, and floor 2 I died very early.
The first Floor is still a real slog, the first Bossfloor less so, as its relatively easy, but you still have to carefully kite everything. You need to preserve your Potions for higher up, so you're kind of forced to kite with very little Damage through the entirety up to the first Boss.
Elite Enemies, especially on low Levels have too much Health I think. Since they deal enormous Damage, you have to kite them in some Way unless you're terribly overequipped, and then you're usually kiting them on an offhand Weapon you're not skilled in using, like a Wand when going full melee, meaning you'll run a full lap around a Room to get enough space between you, and attack them for 1-2 damage. Repeat until dead, if you miss, thats 2 or 3 Laps, not 1.
I spent easily 10 minutes per elite Enemy on floor 1 just running in circles. Does not feel good.
The additional Item information you see on hover, and that you get the Enemy HP when you kill enough of them is really nice. However, Enemies tend to not appear as much on higher Floors, so by the Time you know there health, you barely kill any more of them. You also already know it as a Player going into new Runs anyhow, since you've seen it the run before, so maybe put that into some meta-progression?
Doesn't make the Game harder or easier after beating/failing a Run, but you don't have to keep a List in your Head/on Paper for it anymore.
Mimic on the Bossfloor is just the same as with Elite Enemies there. I don't like it, the Floor is static anyway, why don't you just put static Enemies there?
It just doesn't feel good to miss, at all. And if you miss multiple Times in a row and just watch your health deplete massively due to rng, it feels even worse.
Melee also still doesn't feel as worth it as ranged, you have to spread your Stats out a lot, while with Wands you can just dump them into hit chance and damage, since you can kite more easily and avoid the heavy hitting spell projectiles, which becomes much harder in melee.
Sure, there are Enemies like the Faceless who apparently are harder to hit with ranged, but you miss them in melee all the Time anyway, so that's not really a comforting Factor. And your melee Damage may be higher on the Weapon itself, but due to statspread doesn't really become noticeable different to range damage. Overall I still think ranged benefits outweight melee a lot.