The challenge is purposely the the Newtonian style controls. It's unforgivingly accurate when in space you can't over-do rotation or acceleration. Otherwise the game would be quite boring and quick.
I'll check out/rate your game for sure
Haha yeah, the gyro and thrusters are best done it short bursts, and then pause to gauge your new velocities. The draining Oxygen adds a sense of urgency but the trick is to stay calm and make careful moves. Our game can be quite boring and short if you just remain chill.
I'll still check your game out still during the jam. Everybody deserves a chance to have their game voted and played.
Thanks! I used MaterialMaker to create all the textures (fun fact, almost all are only 128x128 pixels haha, UV scaling for the win), and the shaders are mostly simple clamped noise, moving over time with emission.
Worked real well for making a space sky for very cheap and keeping file size small on all models.