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I was looking for hidden gem and I I found it! Had a chance to have friend :p we had a lot of fun together and even if the game block us sometimes, we had no probem to retry the full game because we loved it! 

bugs:
- the little character blocked in the first tunnel when it as not the power to shrink yet. 
- we add another bug where the vfx on upgrade collect didn't disappear, so we couldn't continue the game and had to reset. 

Maybe having some autosaving with checkpoints, would have been preferable. 

Nice entry here! especially for a first entry.

(+1)

Thanks for the feedback, I did encounter the vfx bug during playtesting, but wasn't sure what's causing it and didn't have much time to really look into it, so I just hoped people won't encounter it.  


Well, that didn't work out  :D  


I was unaware of the tunnel thing, so thanks for letting me know. 

I do have plans to release a more polished version once the jam ends though.

I  want this more polished version of the game ahah! 

I think the bug occurs when dark and darky collect the upgrade in the same time, or when you re-enter in the upgrade when the vfx is taken.
The simplest way to fixed would be to disabled the collisionshape of the upgrade when you collect it:

$CollisionShape2D.set_deferred("disabled", true)

(need to call set_deferred to be called in the end of the physics loop)

(+1)

Yeah, when you collect the upgrade with the wrong character it has one effect, and the correct one has a different one, so if they mix it just kinda creates a mess.

btw i'm curious about how the effect is made ^^

It's a plugin called Post Process I found in the Asset Library. https://godotengine.org/asset-library/asset/2604

it's insane!! Thanks!

I was searching for something since my monkey brain can't get the hang of the weird shader language. 


Also, unrelated I played your game and it's reaaaally good.