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(+1)

Thanks for the feedback, I did encounter the vfx bug during playtesting, but wasn't sure what's causing it and didn't have much time to really look into it, so I just hoped people won't encounter it.  


Well, that didn't work out  :D  


I was unaware of the tunnel thing, so thanks for letting me know. 

I do have plans to release a more polished version once the jam ends though.

I  want this more polished version of the game ahah! 

I think the bug occurs when dark and darky collect the upgrade in the same time, or when you re-enter in the upgrade when the vfx is taken.
The simplest way to fixed would be to disabled the collisionshape of the upgrade when you collect it:

$CollisionShape2D.set_deferred("disabled", true)

(need to call set_deferred to be called in the end of the physics loop)

(+1)

Yeah, when you collect the upgrade with the wrong character it has one effect, and the correct one has a different one, so if they mix it just kinda creates a mess.

btw i'm curious about how the effect is made ^^

It's a plugin called Post Process I found in the Asset Library. https://godotengine.org/asset-library/asset/2604

it's insane!! Thanks!

I was searching for something since my monkey brain can't get the hang of the weird shader language. 


Also, unrelated I played your game and it's reaaaally good.