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I couldn't solve any of the puzzles :( but I had a lot of fun! The art and the music art fantastic. <3

Ah, the puzzles in-game weren’t completed–details are in the text at the bottom of the game page at https://qusk2.itch.io/launch-void. Glad you still had fun!

Yes, I apologize for that.  Communication wasn't the best and we weren't given ample time to plot a good internal doc for the puzzles.  However, I believe the grid buttons are meant to be a type of matrix (prog never sent me the files to test), like so:  

BMO is a FACKING fire musician, yes!  Though the main loop seemed a bit too major for what I believe was meant to be a gloomy aesthetic?  

I iterated over a placeholder and ideally, we could polish the screens to fit The End is Nigh (intended to mimic that sort of dark vibe), like so:  


credit: bmo / hat + I iterated lighting as the lead artist