On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks for your feedback. I am not sure what does accesability means in the context of a game development

No, the waves aren't exaclty the polygons. When the sound is emited, a corresponding component checks the raycasts that automaically placed in a circle and  send the information to a little nodes which moves from start to raycast's hitting point, and the corresponding line updates it's shape from the positions of it's flying children.

I thought about shading a node, if it didnt hit the wall but I didn't thinking that it could shade all of them at once depending on a distance, I am a bit struggling with a gradients though 😅

Also, I am not sure what do you mean by repeating the wave. If it's what I think, it could overload screen with a bunch of waves and I think is redundant.

I am now working on that different waves would combine toogether (or push other waves) when collide, to remove a bit mess on corners. But now it's eather glitchy or heavy on a computing powers

Definately will check your game 🤗

I would love to help you on your project, first to see your method, second because i'm curently lurning and creating tools using polygons2D, lines2D and curve2D; Second, because your project is pretty cool and I like it; third because All you can see into my game is me, (except background but I can make my own using shaders) And i would love to help you with putting colors, shaders and giving even more life to your wonderful project