Good game. A little confusing when it's teleporting. Throwing a spike is to risky though :)
ArtCrafter2999
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all 5/5. Greate idea. Fun to play. Few remarks: music isn't looping, slider moves while still not being placed, slider moves while the game is on pause (when you place a block, the game frezes, but when slider is underneeth the player it moves and the player falls). I realy don't understand the death from falling mechanic. I think it's redundant and removes a lot of fun
Thanks for your feedback. I am not sure what does accesability means in the context of a game development
No, the waves aren't exaclty the polygons. When the sound is emited, a corresponding component checks the raycasts that automaically placed in a circle and send the information to a little nodes which moves from start to raycast's hitting point, and the corresponding line updates it's shape from the positions of it's flying children.
I thought about shading a node, if it didnt hit the wall but I didn't thinking that it could shade all of them at once depending on a distance, I am a bit struggling with a gradients though 😅
Also, I am not sure what do you mean by repeating the wave. If it's what I think, it could overload screen with a bunch of waves and I think is redundant.
I am now working on that different waves would combine toogether (or push other waves) when collide, to remove a bit mess on corners. But now it's eather glitchy or heavy on a computing powers
Definately will check your game 🤗
How to out run this dudes?!? But seriously interesting idea. I think you could have preload assets (like, make them render behind the loading screen) so there wouldn't be a freeze when you turn away from the tree. And also, when you pick up a riffle, you should have create an separate sound stream, so the sound wouldn't override itself. Overral good
A good little fun game. At first didn't understand what to do and how to defend, but then realize. Later in the game it's became boring because of a lot of resources. I think audio could have been spacial, so that when you have a lot of turrets you don't hear them all on the map. Anyway there is a room to grow