Прикольно, позаліпати можна. Є відчуття що коли пузир врізається в стіну його швидкість не зменьшуєтьсяі потім він вилітає від неї з усієї швидкості. У шипів трохи меньший колайдер, але може це і на краще. Ідея дісно цікава і підходить до теми
ArtCrafter2999
Creator of
Recent community posts
Класна гра, не зразу зрозумів що можна купити щось окірм звичайних бульбашок, а коли зрозумів, то стало складно) Не завжди зрозуміло що апгрейди роблять. Нижній бубльбашковий апарат ефективніше, бо гравець одразу бере декілька бульбашок замість одінєї. Але дійсно класна гра)
Буду вдячний якщо оціните і нашу гру
all 5/5. Greate idea. Fun to play. Few remarks: music isn't looping, slider moves while still not being placed, slider moves while the game is on pause (when you place a block, the game frezes, but when slider is underneeth the player it moves and the player falls). I realy don't understand the death from falling mechanic. I think it's redundant and removes a lot of fun
Thanks for your feedback. I am not sure what does accesability means in the context of a game development
No, the waves aren't exaclty the polygons. When the sound is emited, a corresponding component checks the raycasts that automaically placed in a circle and send the information to a little nodes which moves from start to raycast's hitting point, and the corresponding line updates it's shape from the positions of it's flying children.
I thought about shading a node, if it didnt hit the wall but I didn't thinking that it could shade all of them at once depending on a distance, I am a bit struggling with a gradients though 😅
Also, I am not sure what do you mean by repeating the wave. If it's what I think, it could overload screen with a bunch of waves and I think is redundant.
I am now working on that different waves would combine toogether (or push other waves) when collide, to remove a bit mess on corners. But now it's eather glitchy or heavy on a computing powers
Definately will check your game 🤗
How to out run this dudes?!? But seriously interesting idea. I think you could have preload assets (like, make them render behind the loading screen) so there wouldn't be a freeze when you turn away from the tree. And also, when you pick up a riffle, you should have create an separate sound stream, so the sound wouldn't override itself. Overral good
A good little fun game. At first didn't understand what to do and how to defend, but then realize. Later in the game it's became boring because of a lot of resources. I think audio could have been spacial, so that when you have a lot of turrets you don't hear them all on the map. Anyway there is a room to grow