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A jam submission

TheBlindCaptiveView game page

Submitted by ArtCrafter2999, Denoss
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TheBlindCaptive's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#633.3004.667
Theme#713.4184.833
Originality#913.1824.500
Graphics#1112.9464.167
Overall#1172.7613.905
Controls#1262.4753.500
Fun#1492.2393.167
Accessibility#1731.7682.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Give me a minute, What's this

Game Description
You play as a blind bard trying to find his way using sounds

How does your game tie into the theme?
You play as a blind person, so you only see the emptiness, "void", and have to use visual representation of sounds to navigate

Source(s)
yes! https://github.com/GarniyHlopchik/GWJ_blind

Discord Username(s)
artcrafter2999, garniy_hlopchik, akomo, ser._.ch, polly_breed

Participation Level (GWJ Only)
1

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Comments

Submitted

really cool concept, I absolutely love the visual effect. it鈥檚 an interesting interpretation of how a blind person might sense the word through echolocation.

I wandered around aimlessly for a good while, not sure if there鈥檚 a goal or anything to find, but what a mood. and the sitting animation when idling is a nice touch, it makes the whole experience feel very serene.

the number keys didn鈥檛 seem to do anything for me though.

Developer(+1)

We weren't in time to make a finish, in fact there was a whole mechanic of attacking that was disabled by game in the release because it couldn't find audio file.
The number keys should work when you're sitting
Thanks for your feedback!

Submitted

Well... That's a 5/5 o all except accessibility.

The easter egg  is a nice sound to play, very interesting ! Beautiful song to play too, I tried a few times ! It's good the easter egg is on the itch page, else I would had to write it, but hey, I would have once I understood we could play notes. The game is just a S U P E R prototype, here I was procrastinating to learn how to use polygons, Imma go right now!

I have some features proposition / feedback for it to be better !

First, about song, it would be great if each notes had her own color.

Then, you could make the polygon shade when it's away from the origin point,. And the way it's done right now, is using polygons, i think ? It would be awesome to show a wave, that stop when hitting a wall, and repeat if there are space (keeping the distance limit for this to be effective) although I don't know how to do this for now ? !

Well, Thanks a lot for the A W E S O M E game, and for posting it in the discord <3

It reminded me that we can do anything, and everything when making a game, again, I loved it !

I would like to hear your feedback about  my game too, if you have time :)

Developer(+1)

Thanks for your feedback. I am not sure what does accesability means in the context of a game development

No, the waves aren't exaclty the polygons. When the sound is emited, a corresponding component checks the raycasts that automaically placed in a circle and  send the information to a little nodes which moves from start to raycast's hitting point, and the corresponding line updates it's shape from the positions of it's flying children.

I thought about shading a node, if it didnt hit the wall but I didn't thinking that it could shade all of them at once depending on a distance, I am a bit struggling with a gradients though 馃槄

Also, I am not sure what do you mean by repeating the wave. If it's what I think, it could overload screen with a bunch of waves and I think is redundant.

I am now working on that different waves would combine toogether (or push other waves) when collide, to remove a bit mess on corners. But now it's eather glitchy or heavy on a computing powers

Definately will check your game 馃

Submitted

I would love to help you on your project, first to see your method, second because i'm curently lurning and creating tools using polygons2D, lines2D and curve2D; Second, because your project is pretty cool and I like it; third because All you can see into my game is me, (except background but I can make my own using shaders) And i would love to help you with putting colors, shaders and giving even more life to your wonderful project

Submitted

The concept of this game is amazing. Couldn't figure out if there was an actual objective but it still managed to keep me entertained for a few minutes. The art in this game was great, I really like the art of the main character. The propagation of the sound is cool and I could only imagine was technically challenging. This would make a really good game if fleshed out.

Submitted

very interesting concept and visuals. gameplay feels a little bland but im sure that can be improved. one of the most unique ideas i've seen so far