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(1 edit) (+2)

First of all, the premise screams of technological dystopia, which can be so impactful when done well - and it looks quite polished, whatever I've played so far! 

I also really appreciate the metaphor, being someone who is deeply interested in human psychology, sea = sea of collective consciousness, and a company revolving all around data collection and analysis of this? That can't be good at all. This seems to definitely fit the anti capitalism-related jam too. 

The option to doze off in the very beginning made me laugh a bit. The character, environment design and ui looks quite refined too! 

The main obstacle I've faced so far is navigation. I couldn't quite understand how to reach the destination in the first mission; but that could be just me! 

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Thank you very much for your feedback!
I'm glad that you enjoyed the premise of the game <3. Did you manage to reach one of the endings?
We're very happy that you find the game idea, design and polish good, since we sweat a lot during those two weeks haha.

Could you please explain exactly what was the problem during the navigation part? Did you do the tutorial?
Was the problem understanding how to move the ship, or did you not understand where to go/how to land?

Commands to move are WASD, there is a red arrow showing you where to go, and E to interact with the island where to land.

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Ah the red signal! The crisp red arrow mark located so close to our location - oh this was completely on me, it's actually intuitive enough! I played again, and wow. I'm so glad I played again. My previous comments stand - but got reinforced.  I got through many missions, but  in the terrorist-related mission, when I reached the location, the entire screen went black? I wonder what happened. 

But - I do have to convey this:

This is brilliant work.  The characters have distinct personalities,  I quite liked the subtle way you acknowledged gender discrimination, and the way Bernard just went missing - was quite effective in conveying the feeling that something was very, very, wrong with this corporation.  Also the 'match the wave'  mechanic looked so fresh to me - and narratively made sense because it can be interpreted that you are 'tuning into the frequency' of the collective consciousness. The way it's implied you are possibly influencing the thoughts of the people without them realizing is also quite well-done. Anger zone...insecurity zone...depression zone...quite creative. All in all, I hope your team is proud of yourselves! You did this in 2 weeks for this jam? That blood,  sweat and tears show!

(3 edits) (+2)

Oh damn, you made it so close to reach one of the endings before it crashed... the "terrorrist" attack is the last mission of the game, actually. I hope you had a save?
I'm guessing you played on browser, but you can still save the game through browser. You just have to press tab and save. There's only one save slot, though. I tried the game on browser till the end and it didn't crash for me so I don't know what happened :/
The downloadable version is probably more stable (and it has better graphics), but still it should work till the end with the html5 ver.

Thank you for the incredible comment! <333 And yeah we did sweat tears and blood during these two weeks, haha. 2 devs, 2 graphists, 1 writer, very very little sleep, lot's of caffeine and junk food... but no regrets lol.
Still, reading such a wonderful feedback and see our efforts appreciated is great! THANKS AGAIN!

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It was the downloadable version! Ah no, I didn't save it the first time, I  didn't know how to.  But I played again, and the same thing happened again...Maybe someone else can enlighten? Anyway, I have saved it this time. But if the browser version is working for you, it should probably be fine,  hmm. 

Don't worry too much, whatever I was able to play was so substantial - it could be from my side too! You must have tested the downloadable version too? 

Also, I hope you and  your team will get time to rest now - that must have been one hell of a ride!

(+3)

Hey, I was able to play the full version on browser! Solid ending - I love the level of shadiness on that captain. And would love to know how this story progresses, if you expand on it next year!

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Thank you for your feedback, we were able to realize that our downloadable version is broken :( We fixed it but we need to see with the organizators if we can resubmit it. At least the html ver. works, oof!

We will keep you in touch if we update the game :3 <3

(1 edit) (+1)

Ohh man, so it was broken (but still playable 13 out of 15 mins). Yes, the html version works and is completely, completely playable! And it's also proof that the game was complete before the deadline. Let's seee!

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Thank you very much for your feedback! 
Glad you like the beginning and that the atmosphere we wanted to give to the game came through clearly. It's nice to ear that you find our take on the theme interesting too.
However, I am very sorry that you struggled with the navigation... :/ Belillart already asked you more details, I want to join her and say that we are very interested in your feedback; if you have time. :)
Thanks again!

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Oh you guys are so kind! My trouble with the navigation lies entirely on me. Once it clicked, it was intuitive and just the right amount of challenging with the limited visibility and obstacles. Good job!

(1 edit) (+1)

Hey SoulSpiller! Thank you again for trying our game multiple time and helping us discover that the .exe version was broken haha

I just gave someone else a tip to an alternate ending that people seem to be missing, so I thought I would give it to you too even if you must be annoyed with the game already :P just in case!

Try going back to an island where you've already set a data collector in a previous run (the dots are purple) and talk back to the NPC there. It's more interesting if you had talked to the NPC the first time you met him, but it's not mandatory. You can do that anytime /any run before you set the last data collector.

The discovery of what is happening to the islets and their people after you've set a data collector will trigger an event during your way back to the hub after you've set the final data collector ;) 

(additionally it should unlock slightly different dialogues in the hub inbetween your runs everytime you visit a purple-dot island and talk to an NPC there)

Tip: Remember to use the save function with Tab to be able to load your game at a certain point, if you're not sure what to do

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Bernard had dropped enough hints for me to want to explore the previous islets, but the last few times I played I was too preoccupied with checking whether the game was working properly! And I'm so glad I played again -  and I understand why you kept asking people which ending they got, hehe. It was quite evident this was going in the direction of mind-control, but it's so tastefully done! Unlocked some good dialogues.  And when I got that that white signal, I was so excited!

Good job, everyone! My respect for this work has increased even more - please take good rest now.