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(+1)

Wow, this is indeed innovative! Great job for the team.

It's quite easy if you just stay in blue. I'm not sure if the score from a kill changes depending on the speed you're in, but if it doesn't, maybe reward the player for staying in the red because that's when things get crazy and tough.

Yea we were stuggling on how to force players to move from zone to zone and keep them from staying in the one all the time.

Probably should have made it so in the blue zone time will eventually stop, and in the red zone time will infinitley speed up (but at 10x and faster you start phasing though walls).

But hey, variability from x0.5 to x5 is pretty player-friendly.

Yeah, I agree. Making it player-friendly is a good call I think especially in game jams.