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Touhou Hanetsuki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #11 | 3.811 | 3.811 |
Challenge | #15 | 3.595 | 3.595 |
Visuals | #17 | 4.054 | 4.054 |
Gameplay | #18 | 3.595 | 3.595 |
Overall | #25 | 3.541 | 3.541 |
Concept | #31 | 3.649 | 3.649 |
Audio | #40 | 2.459 | 2.459 |
Story/Writing | #45 | 1.595 | 1.595 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Mark Li
External Asset Credits
Chibi Body base mesh by cantean123; Unity-chan toon shader by Unity Japan
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Comments
Omfg, these models are adorable. High-scoring games aren't my thing, they don't keep me for long, but it's nicely put together.
Omfg these models are so cute, and they be walkin' too, look at them:
https://youtu.be/bFHWSZ1BOBw?t=2352
I'm glad you like the models! The video is very funny too! thanks for sharing it!
It was funny when I tried to balance the thing on the character's head xD.
It's simple, fun, and addicting, the perfect recipe for greatness, like tetris : D
It could be a nice touch if the shuttle speeds up, for further challenge after a certain number of hits, let's say... 50, more or less.
Glad that you liked it! Probably should have added a little bit more challenge after the player reaches 20 combos. People seem to be better than me at this game (I can only get around 30 combos despite being the dev)
cool simple game, played until 100 combo and figured there's not much after that
Oh my god you need a trophy for this. I was not expecting anyone getting 100 combos!
I can see this as a nice, short minigame. The difficulty curve is a nice touch. (What sort of incident led to this, I wonder.)
Simple, cute, and fun! I love the character models and shrinking arena (even if the latter stops at 30, but I only got a score of 38), and the sound effects and visual cues like the floor ring give a good sense of feedback.
minimalism works well here and i really like reimu's model. gets a bit more difficult quickly but then it doesn't get any tougher after like 30 which would be nice but for being short, it's all good stuff
combo: 72
I got 34 combos before chasing the shuttle right off the ledge. It recreates the feeling of juggling something in the air and "being your own enemy" so well.
Adorable and cute, but my lack of 3D spatial awareness makes it pretty tricky. I really like it tho
It's simple but it hits the concept nail right on the head. Audio's bad though. Glad that the box starts shrinking to provide challenge
I am embarrassingly bad at this game lol
I ended up just mashing space until I figured out the timing for hitting the shuttle, which felt like cheating; I'm not sure if there is a penalty for this at all (well, in real life, my arm would get tired) or if it's possible to miss while "recovering" from a swing. Probably people like me could benefit from some more assist early on (like an height indicator that shows about when to swing or something)
That said, the 3D models are really cute and it's a fun, nicely built idea! Grats!
Thank you for your insights! Perhaps some kind of timing-prompt and stamina system would have made the game better. Maybe I'll try this later!
It is a simple and cute game. I really like the cute models you made. I also like the polish you did with the changing background. Great job for making good game, even though it is small. I would recommend adding a BGM to it and it would be perfect.
Glad you liked it! Maybe I'll add in some BGM later as well!
Really cute and nice, and difficulty increases on 10, 20 and 30 combo, but problem is nothing else happens. You can go for it forewer after that and only thing that can let you fail is overconfidence or boredom.
I like that shuttle is interacting with heroine body so maaaaybe if it would land perfectly, it can stay on the head. Just for funz.
Thank you for your comment! I agree with you and I think I could have done something to spice things up a little bit after 30+ combo. I'm glad that you enjoyed playing around with it!