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8uurg

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A member registered Dec 25, 2013 · View creator page →

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Really clever! Probably one of my favorite games in this jam thus far!

(2 edits)

Really fun game!

Maybe look into capturing the mouse cursor for the browser version to avoid the CTRL+W issue, for a post-jam version?

Difficult, but a nice concept.

I never really got the hang of the 'beat' system - which has gotten me killed more than once. The indicator in the corner of the screen is a way off from where I am looking when playing, making it difficult to pay attention to.

Fun card game with some Inscryption style mechanics.

Fun game!

Though the game controls itself gave the feeling I was moving through molasses even when sprinting.
Would have liked to see a bit more strategy (i.e. finding ways around guards that involve crawling or climbing on top of stuff, causing distractions)

Fun pinball game!

Cool visual novel style game! Storyline was great.

Simple dodging game, not too difficult but not too easy either!

(The particles in the Neuro level lagged the VM quite a bit, which made this level a fair bit harder. Beyond this, this game worked fine even in a highly restricted VM.)

(1 edit)

Fun game! I have barely gotten past the second level on this... I very much wished for a restart button many times. Apparently I cannot read descriptions.

Cute!

Cool game!
Using a terminal is neat, but does feel a bit weird: I did not know what to do with it during my playthough.

This game is extremely polished and really fun! Well done.

Quite fun, though it ended up a bit too short.

Pinball! Could have used a little more bits and bobs, that cause things to happen like a normal pinball machine.

Cute! Un-upgrading is something I have not really encountered in a game before. In other news, there is a fine line between bullet hell and this game, which requires is mission impossible levels of dodging. Maybe mouse control would have worked better for a bullet hell?

Fun!

Crashed once I won though!

Fun tower defense game! Cute art and a little bit of a challenge.

The costs for towers / upgrades do need some balancing though: upgrading neuro to double the damage - effectively counting as a double tower - costs much much more than having two neuros.

Fun and chaotic! A game which changes from what is going on from screen to screen.

(The screen glitch effect was a bit too jarring at times for me though!)

What browser did you use? Godot's web export does use a few fancier features for which I am not sure  whether Safari has support.

While simple, I did spend approximately half an hour playing it. Well done.