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a1

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A member registered Jul 14, 2017 · View creator page →

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(1 edit)

Hi, the theme is "Dunning-Kruger Effect" but the description is about the "Imposter Syndrome". So follow the Theme or follow the Description?

Theme: '80

Hi, I have decided on my game for the game jam so I am not doing anymore brainstorming. Therefore I am sharing my ideas for the theme "Love is Blind in case anyone need some help. These are more interpretation of the theme than actual ideas with game mechanics.

1. Love something so much, blind to danger. 2. Love something so much, will do something even if it is not logical. 3. A Cult 4. Gain followers who love you. Use them as resource or units. (This idea is from an indie game but I can't remember the game. ) 5. You are a God. The more your worshiper loves you the more they will fight or give you tributes. 2. 2 or more groups, person or non person fights each other because what they love are different. Eg. Trekkie Fans vs Star War Fans, Console war.

Hope it helps. If want to contribute just add yours in the comments.

Anyway, I am not using any of the above idea. I am remaking Karateka.

Hi, regarding "publicly-available assets" in the Rules section. Does it include paid assets? 
I finally have a great idea for a game base on a TV episode but now I only have 2 days to complete it. So it help if I can use some assets I bought.

Thank you.

Dev Log Post 3


Hi, sorry there is no update for so long. That is because I was working on the other entry to this game jam and progress is slow. However starting today until next friday. I will concentrate my effort to this game and have a demo ready by 16/11/2018.

Dev Log Post 3

Progress is slow as I am trying to find ways to make art asset faster as this game is a rpg.

The game for now will be 2.5d side scroller so that it could transit into a fighting game combat. Currently it is more a learning process. This screenshot is in Unity but is built in blender. Using the FBX exporter, the workflow is faster.


I also experiment a technique call camera projection in blender to build 3d character from multiple 2d drawings. I hope to use this technique to make characters faster and more anime feel. The character in the above screenshot take too long to make.


Hi, yes. I am trying to "update" the Karateka game will modern fighting game mechanic like street fighter. 

Hi, thanks. I only have some basic stuff now, it is still a long way to a full fighting game. Playmaker can do a lot of things once you understand the concept which can be misleading at first.

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Hi, here is the first Dev Log for this game.

This game jam allow a single developer to submit 2 games. This will be my second game. My first game is Karate Knight https://itch.io/t/326512/project-karate-knight-fighting-roguelite-game

Although this game also uses fighting game mechanic, I intend it to be vastly differently from the Karate Knight. 

Here is a basic description of the game:

The player is a beginner Spirit Fighter in the modern world that Spirit exist but cannot be seen by normal person. When the player engage a spirit. They will be transport to another dimension to fight. The Spirit Fighter able to summon Spirit Weapon and Armor to fight the Spirit. As player win battle, he will gain experience, loot and equipment. Player can customize how he fight by equipping different attacks and other stuff ( I have yet thought of ). The art style will be Anime. In fact now that I come to think of it. The Manga/Anime "Bleach" is the closet reference.

Art :
I will mostly probably create the characters from scratch rather than find some asset on unity asset store. I may be buying some asset for the background though.

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Hi, here is the first Dev Log post. 

I am developing this game using Unity game engine. I am using visual scripting tool Playmaker  to "code" my game. I am using the following asset from asset store to kick start the development with a video demo (see below).

Asset use to make the video demo:
- Synty Studio Samurai Pack (Background and enemy)
- Synty Studio Dungeon Pack (my knight)
- RPG character Mecanim Animation Pack Free

So far the player only move left/right and 2 attack. enemy now randomly either move forward or do 1 attack every half second.

I will using or modify the 3d assets. However the animation I will have to create new animation as I cannot find suitable ones. Therefore the final product may look different from the video demo.

I plan to post a playable demo in a week time and hope to get feedback to improve the game. In the meantime I will update as much progress as I can.

Thank you. Below is a short video demo of the game.

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Hi, the first post will be update constantly with the latest update. The Dev Log will begin on 2nd post onward.

Title: Spirit Fighter (Temp Name)
Genre: Fighting + RPG

Description:
Spirit Fighter is a RPG game with fighting game mechanic as it's battle system.

Hi, the first post will be update constantly with the latest update. The Dev Log will begin on 2nd post onward.

Title: Karate Knight
Genre: Fighting + Roguelite

Description:
Karate Knight will be a spiritual successor to "Karateka" with roguelite elements.

Hi, thank you. I have been putting something together since begin of this jam. I will put it up shortly on the project thread.

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Hi, I have some basic fighting game mechanic made in a previous game jam https://a1.itch.io/extra-fighter.

Can I use it for my combat system for an RPG or Roguelite game I intend to make for this jam? The fighting game mechanic I have is only basic hitbox and movement which is a small fraction of a fighting game framework. I probably will have to redo a lot of the work anyway as it is very incomplete. I intend to complete the framework in this jam and make it the combat system of a RPG or a roguelite game. Thank you.

I make something similar to "Moebius: the Orb of Celestial Harmony". A 80s CRPG with real time fighting like fighting game.

Day 1 and Day 2.

I have been "coding" my combat mechanic done in my previous game jam but still be a long time before it will be ready. I may be too focus on small details rather that making a playable as fast a possible. So there is nothing to show yet. Therefore I shift the focus to do some modeling to quickly form a base character. Will go back to the drawing board to see how to proceed with the jam.


Hi, sorry. I should put a warning that this game is not complete. I ran out of time so I have to at least make the game work. Now only the top left camera can expand to to a bigger view by clicking the button in it. Resizing camera to any size can be done but very difficult to do. There is plan to move the camera. Thanks, for the feedback. I will be continue working on it.

PS. I did a dev log while doing the jam. It is on the game page. https://a1.itch.io/tow

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Thanks, I really have to put more effort on the interface. Good to hear there is still some positive feedback. That give me confidence to continue working on this game.

PS. I did a dev log while doing the jam. It is on the game page. https://a1.itch.io/tow

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Thank for the feedback. Will work on the interface. Wasn't able to implement most idea so it was a mess. The final game I will have tutorial or starting scenario that explain how to play. 

PS. I did a dev log while doing the jam. It is on the game page. https://a1.itch.io/tow

Can we use Playmaker for visual scripting?

I think code can also be uploaded to itch.io which should be more convenient.

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This is my early prototype. When the theme was announced the first game that came into my mind was a RPG call Half Minute Hero. I therefore decided to try recreating the game mechanic and see how to go from there.

The game now basically have a timer that count down from 30 sec. The player have to kill the Boss enemy before the timer reach zero or else the game will reset from and the player have to start over.

I though it was simple but I encounter lot of problems to go from world screen to combat screen. I want to keep the world scene in the background. I am using Unity and Playmaker visual scripting. I can't really do much coding in C# as I am not a programmer.

This basic prototype is still incomplete. When done, I would see whether to add something unique, improve or scrap the whole thing and redo with a new idea.

Thank you.