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Aaape

18
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A member registered Jan 26, 2021 · View creator page →

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i cant move :o 

had the same issues, using unity 2022 automatically fixed it ;) 

reminds me of riftbreaker a lot.

i love it actually, has the old-school-TD flair.

movement, navigation and tower placement is a little hard to understand and accomplish.

the image is somewhat cropped, the movement is a little hard especially when jumping.

resetting the whole level when falling into spikes felt a little hard.

kudos for adding ladders tho

maybe i'm dumb. i dont get it :D 
found the easter egg tho :D 

very hard to get the trajectory right.
webgl on mac looks very bugged for this game.

very cool idea, reminds me of NIER:automata hacking :D 

pretty fun to play, even though im personally not a big fan of pixelart, the aesthetics, the musics, sound effects and vfx fit perfectly together.
good job

very cool idea! 
the intro is cool and the music very chilling.

One addition would be nice to have, to move with directional keys, since this is the only thing you can do anyways :D 

btw. on webgl on mac has some very weird jitter effects with unit 2021 and it looks verry ugly. try reuploading with unity 2022 build maybe?

The mechanics are solid, the movement is smooth and the camera pan is pretty cool.

The detailed animations are pretty good.

running through many levels without even knowing whats up doesnt feel very mysterious tho.

hey there, the mechanics seem a little stuck.
when falling into a pit of spikes its almost impossible to get out.
i agree with the theRuler that the music is a little chaotic :D 
i love the exploding bunnys tho

Https://zsky2000.itch.io 3d low poly assets
Https://zsky2000.itch.io 3d low poly assets
Https://zsky2000.itch.io 3d low poly assets

Thank you For the cool Feedback, youre completely right. I was trying to have a Story too hard so i missed to tune the Gameplay. 

the Audio is awesome relaxing.
Sometimes it happens that you lose a fish, and it gets stuck somewhere in a collider i guess, which leads to the lack of "casting" those bubbles.

I really like the idea, and it's totally Fun.

But i found some issues there, the enemy's walk animation is to long, when it already reaches the red-circle collider, it will still walk towards the player without moving, the attack is delayed.
The BG doesn't really fit the Scenario, even though it's catchy.
Maybe it's just me but i can't even finish the seecond level :D 

i really like the idea! great game with simple graphics, as it should be. 

Lags a little when you keep pressing the Arrow buttons, but all in all lovely <3