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AaronDev99

28
Posts
A member registered Mar 17, 2020 · View creator page →

Creator of

Recent community posts

Wow, what an impressive game considering the limited development time! The visuals are already stunning, and I really admire the well-implemented systems. I believe that adding some form of progression for the city, heroes, or quest giver in the future would elevate the game even further. Excellent job!

Yeah, there is a win screen but it's maybe too long before you encounter it, even for me when playtesting. Thanks for playing!

Yeah, some sort of tutorial was missing due to time constraints to be honest. Thanks for playing!

Yeah, I was planing to add some sort of progression if I had time left, but it ended up not happening hahahaha. Thanks for playing!.

Yeah, it's something that bothers me too. I feel like I was giving too little information before but ended up giving too much in the end. The type of character and the weapons matter. If I continue this project, I will surely change that thing. Thanks for playing!

After I got used to the controls, it became quite smooth, and the chicken explosion made me laugh out loud. Great job!

Love the art and the goblins! Very fun game

Good art and interesting take on the sword mecanics!

This idea was spot-on for the theme, and you totally nailed it. Congrats!

5/5 game. My favourite so far. Congratulations and consider making it a full game!

Excellent art! The dialogues are interesting and it feels like the characters have a lot of personality. Congrats

Some of the levels are really god. Good Job!

Love the idea and the implementation! Besides the difficulty, it's a very enjoyable game.

Good approach to the theme! The shooting was quite challenging, but with some tweaks like a crosshair, it can be much better.

We had a similar approach to the theme, but ended up with quite different games. I really like the resource management aspect, but there comes a point where dealing with so many monsters can become quite challenging. In general, it's a great game and it feels like a well-rounded experience.

I love the art and aesthetics of a good old game. 5/5 presentation! Great job.

When I caught on to the game's mechanics, it became quite enjoyable! I particularly liked the upgrade system and how it's visually represented. Great job!

I really like the presentation and having the text that serves as both a narrator and a tutorial! The only thing that annoys me is having to switch between different inputs, especially the mouse. But overall, it's a great game!

Great idea for the game jam theme! I really enjoyed the mechanic of resisting being caught by the pokeball.

Good take on the theme of the jam! The music fits perfectly

I like the concept a lot! I think it can be further developed. The movement is already good and unique, and with camera controls, this can become something else!

Great card game! I'm amazed that you were able to implement so many things in just 48 hours. It became quite enjoyable once I grasped the game's concept.

Very good concept and art! The difficult-to-read font, however, hinders the enjoyment of everything else.

A visually pleasing and polished game. I thoroughly enjoyed the role of being a critic, haha!

Very good art and great polish in general. Good job!

I love the art and concept, it definitely has potential for further development. Great job!

What an interesting concept! I am not entirely sure about what happened to my character, but I love the idea!

Ready