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AbhorrentPropaganda

28
Posts
14
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7
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

REALLY?? i'm so happy for you!

we both deserved these rankings, congrats

OS gang!!

damn we really did just have the same idea huh, 

sorry for copying you ;_;

dude i fucking HYBERNATED after this jam

stressful

it was really fun having everyone on the dev team make different shitposts, regardless of style or tone

i'm glad you liked it :3  <3

hahahahaha, you arenth the first ;__;

if you like it, could you spread it around? we're aiming for top 100 this year

for the full release we're definetly giving the player a health bar

>:3

also you should publish some of the art as desktop backgrounds, do you guys have a twitter account?

exquisite art, writing and music all around the board

i really loved the watercolor style and the story really resonated with me

the gameplay part of the game was also really well thought out

i had problems with the jankyness of the controls though, the dash  was really hard to input, and i got stuck when i dashed down into a cloud speech bubble and got launched into the ceiling, clipping through it and getting stuck

still, the art and story make this game worth playing, and even though the jank hindered my experience, it did not ruin it

nice idea, although the gameplay mechanics are very poorly defined

good art

okay game, have you heard of va1-ha11a?

pretty much the same concept but there's a lot of design elements that complete it

i don't really like the fact that you have to hold an ingredient to pour it in with no reference to how much it fills

i loved the overall tone of the art, my one complaint is that some of the yokai are more powerful than others, but other than that it was a very fun game

loved the "next wave" voice

very nice concept,

kudos for making a puzzle game in 2 days

great concept, very fun

it was definitely  one of the most complete games of the jam

very nice game, the overdone idea is compensated for by pure gamefeel and design

the levels being destructible was a nice touch, and trying to bounce around to avoid projectiles was super cathartic

the shotgun enemies can go F@#! themselves though

thank you so much, making it was ceartainly a journey

gigel

gigel

so true oomfie

(1 edit)

thanks a lot! we kind of embraced the visual clutter of the y2k internet era

to bad the randy pitchford spam ad didnt make it in the game though ;-;

yeah this seems to be a common issue, i think some polish on the mechanics and maybe a window reset button could have been great

very cool concept and the art looks very neat

the enemies are a bit too hard to spot though

and they moove a bit too fast

i really like the art of this game, the platforming felt a litle unresponsive

and the hook didnt need an arc and could have come out faster, other than that a very solid entry

my unbiased opinion is that this game is quite good

10/10 

would commit medical malpractice again

the only thing you should change is maybe make the generate key generate some new cure cards, but other than that this game accomplishes exactly what it's trying to do

thanks, it was a bit rushed, but i'm happy with the result