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WATER NEEDED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #13 | 3.462 | 3.462 |
Aesthetics | #15 | 3.423 | 3.423 |
Overall | #21 | 3.240 | 3.240 |
Your personal opinion | #22 | 3.000 | 3.000 |
Use of chosen theme | #36 | 3.077 | 3.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Fish-Tank
Any pre-made / AI assets used (if applicable)
Audio and assets from Freesound and Sketchfab
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Comments
I did it, but at what cost?
im so bad at this game so i couldnt beat the first stage, but i love the concept along with the aesthetic.
For the record I beat the whole thing, at it's core this game is very fun! I do have some feedback:
Time limit is way too brutal. I read you wanted the game to be hard, which is fair, but it could be achieved some other way than kicking the player back to the beginning if their first launch isn't pixel-perfect. Maybe extending the time limit to a minute, and opting to giving a score to the player depending on how much time they had left or how many launches they used (like golf i guess).
Also the launch mechanic could use some more feedback. It took me a while to understand I had to move the cursor out of the game window itself to actually give enough power to the launch to really get anywhere. For example arrow becoming longer to show the variance in force.
Still, for our time limit you did very well with this! I get that in a week you don't really get much time to iron out everything - neither did I. I would love to see this developed further! Good job!
Thanks a lot for the feedback human! I totally agree I guess it got too easy for me since I was testing it over and over, I’ll get others to play before submitting next time. Same with the launch mechanic and stuff, I’m looking to expand it further I think and maybe redo the golf system entirely since it’s pretty barebones. Thanks again for playing!
Wow, this is brutal (in more than one way…). I gave up on level 1, I reached the sink, but what then?
The goal for lvl 1 is the boiling pot, the sink is just a breathing spot to pause the death timer, sorry i guess it should be clearer haha
Aaah, I thought about it but then found it too unlikely that the boiling water is a good idea to survive. Instead I tried a lot to jump out of the window to reach the ocean, Nemo-style :-)
Very difficult to operate, but it kind of works for the type of game. It felt like I had less time every restart, but im not sure if that was influenced by anything or maybe a bug! The concept is very funny xD
Haha probably a bug oops thanks for playing Schepeis!
nice atmosphere!
It was a little difficult to operate.
: )
Super distinct style, love the intro as the fish models drift by you and the white bleached-out enivronments create a real museum vibe. Tbh the mood is so solid you could just remove the timer and just let me potter around as a floppy fish ✨ Thanks for Jamming!
Thanks a lott!
wtf
Concept is fun, but I think the time out mechanic and especially the camera get in the way a bit.
Thanks Mike! I agree I think I should've tested it with others before submitting for sure :)
Also fish skins in steam release pls xD
This is such a cool idea, I love the atmosphere of the game and the absolutely crazy scenarios you are put in. The game is a bit hard to control and the timer is really strict, which made it a bit hard to explore levels and progress through the game.
Thanks Moczan, I agree totally, I should've tested it with others a bit before submitting :)
I really like that level 2 is Bedroom in Arles. Is there a trick I'm missing about throwing the fish upward while in midair? I got stuck on the stair level trying to throw myself upwards.
Love the look and feel, and the sound design is nice too! Tricky controls make it quite hard though
Thanks Jibby, I definitely wanted to make it difficult maybe not as difficult as it is now though. I wanted to make a game like Only Up or Getting over it
I love the Aesthetic, vibe, and sound of the game. It is hard to play until you see the explanation under Nikole's comment. It is one of those things that once you figure it out, you get it. Overall, I like it
Thanks Slak! I understandd I need to make it clearer :)
Being a fish is fun :ъ But for some reason, I couldn't get anywhere when I was throwing a fish - it was throwing very close, regardless of the camera angle, and died quickly :0
The golf system is based on the size of the line drawn across the screen so corner to corner you would throw him much further ;)
Oooooh thats how it should work, its just in my case the arrow not stretch out at all :0
Aha! I get it, i was stretching from fish itself silly me, now its working :ъ
I did not expect this to be a horror game (and I LIKE IT!). Truly an interesting graphic take for the horror genre and the gameplay was easy to grasp without a drawn out explanation.
Thanks Chmura :)