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Monster Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3482 | 2.300 | 2.300 |
Creativity | #3996 | 2.350 | 2.350 |
Overall | #4072 | 2.233 | 2.233 |
Presentation | #4537 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Roll of dice determine how many enemies are added and type of weapon,
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Neat little concept done well! Good work!
Aside from the difficulty I had reading the text, this is great! There's a lot of nice little nuances, like the defensive walls being broken by the player's projectiles. I really enjoyed the ideas here. Good work!
Nice concept and pretty fun game!
Pretty good for 3 hrs. Should have added a little more into it. Enjoyable tho, keep up the good work!
I have no Idea why I enjoyed this as much as I did!
Pretty cool for being made in 3 hours, but the collisions are a bit finicky and the sounds are a bit repetitive (maybe some randomised pitch would help?). I like the idea of random wave attributes, it can be taken very far and it’s just such a nice simple concept.
It wasn't immediately obvious what I was trying to do. At the start, left click did nothing (seems it was disabled before the first wave), but I got that soon enough. However, because the enemies didn't really recoil or otherwise clearly show that they were taking damage, I got sidetracked for a while thinking I had to destroy all the destructible environment bits.
I do like the wave characteristics being determined by the dice rolls; maybe having more than two would have been good, in order to create more potential combinations.
Interesting, but too hard, and lots of bugs.