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Abyssal

131
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1
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8
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A member registered Feb 17, 2020 · View creator page →

Creator of

Recent community posts

The artstyle's amazing. Great work :D

fun little thing :)

That was a wild trip, an awesome one though, from the town to the cut ending.

One million pauls..

I'm so sorry buddy.

Neat!

s e q u e l ?

Abyssal._.#1799

Examine each of the piles of debris until you get a keycard, then examine the door and leave. It's similar to the doll room in IB, if you've played that.

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No worries!

The art still fit very well.

As an additional request, could I see the ending guides as well?

I'm not too sure what choices to change for the last 2 endings

Awesome!

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A very interesting game, to say the least.

The premise is really intriguing, and the game capitalizes on it with interesting choices that actually matter. I spent a more-than-decent bit of time deciding what choice to pick!

The music and sound design is spot on, captures the atmosphere very well, with each scene.

The gameplay was well paced for the most part, didn't get stale like some RPGs sometimes get.

The portrait art is great, both hand drawn and ai generated(?) [the alien portraits felt distinct, which fits well!] it has a neat style to it. The pixelart felt a bit bland at times, where the alien's world especially could've been better with more unique shapes and symbols, and decorations more like the houses and towers. A more restrictive colour palette for the alien world especially could accentuate the vibe of Alkia. I loved how the Holl looked, reminiscent of Ao Oni's monsters, freaky and, fittingly enough, very alien.

There were a few minor visual bugs:

The character's head clipping onto the doorways, the chairs looked a bit odd with how the player walks through them [common in rpgmaker, but still odd nonetheless]. The ginger guy's character portrait has a stray line extending to the side in a few expression slides.


I'll just mention that I haven't fully beat the game yet, and just wanted to get my thoughts out before I forgot them, I'll probably edit this once I finish the game :]

Alright!

So, after getting a few different endings, I'm quite interested in seeing all seven, I'll edit again once I get them/find a video of them

He's just a troll, pay no mind to him.

Thanks dude :D

Aiming as a feature was something i messed around with, but i'm not sure if it could really fit, as it would probably break the level balance (from all the precise spots, though i might be able to remedy some bits with limited ammo and some arrow only/player only walls. It would make the game more about precision shooting, though that would be quite interesting)

I've added some alternative keys in a new build, for arrow key and spacebar users, will submit it after the jam finishes :]

Ah, i'll add some alternative keys for S

Neat!

Thanks!

I'd tried to use mouse for aiming, but I wasn't too sure how to get the character flipping right, also makes balancing the levels a bit tough :/ 

Pretty interesting!

It was quite interesting, I loved the monster and world design, felt quite desolate.

You can use the monster's slower turning speed to outmaneuver it, it's fairly challenging to pull off, pretty fun :]

Pretty cool!

wasnt able to make it too far though

Thanks for rating and playing it :]

I used it for a gamejam, credit is in the description of the game and jam pages. Is the crediting alright or should I change it?

thank you ^^

I'll be sure to try implementing that after the jam, thanks :D

What's the theme?

(i still need to verify my phone in order to ask in the server, might take a while)

I loved secret hunting, i'll be following development for sure

oh lol

Cute :]

Yeah same, also good luck on any projects you might work on too :]

from what I've read so far, the game development team behind irori, pome pomelo, has been on a break since 2019 for personal reasons.

best to give them space and hope the demo sees the light of day as a full game eventually, I for one really wish to see what happens next, lets give the devs their space, but still hope for irori!

the instant I saw and heard meowmie, I developed an emotion connection to them, g'night meowmie :[

Finished it, loads of fun and a nice challenge :]

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I loved it!

cute art style with crisp line art and pastel colours, the game's main mechanic of trying to get the right sound was fun to mess around as all the sounds were pleasant to the ears. The game's world was pretty interesting with the marks left behind by what I assume to be people who were here before the player character, I'm also curious to see what's to the east of the playable section of the island.

English localization was pretty good, though I think the message on swapping items should be changed from:

"Replace [new item] with [current item]"

to:

"Replace [current item] with [new item]"

just for grammar, its not a big deal ^^

I'll be sure to buy the extra content soon too.

I just fixed that, in my latest patch for the game!

i've also added a health bar and some screenshake to sell the hit effect even more!

woahhh

i kinda hesitated from choosing this idea because i assumed that it’d be really common, anyway, cool game!

Thanks!

Its great!

i loved the art and sound design especially, it was a bit too hard for me to complete though :(

anyway, great game :D

Fun little game!

i enjoyed the puzzles and the little jingle it played in the background was euphoric and i couldn't hold back a smile while listening, kudos!