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aceslowman

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A member registered Apr 18, 2020 · View creator page →

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Sorry I missed this until now! Did the problem resolve? I had cleaned a few things up, it might have fixed the problem.

Hey! Sorry it took a bit, looking at this and trying to figure out the issue. The files you shared do result in a white screen on my end too, trying to figure out what might be different. I can't seem to recreate the bug with a new project though, is there any chance you might be able to describe how these projects might have been set up? Thanks for sharing this!

sorry it took a bit to respond! 

  • When trying to change the size of the help panel (using slider to make it thinner) my display panel went blank. I tried fitting width and height but nothing is visible.  Tried adding a new shader, new shader is now the only one visible, seems to have overwritten everything else? (I save scenes frequently so I can figure out what I was doing though :))

That sounds like a bug I haven't run into yet! I'll see if I can recreate it and get that figured out. 

  • Is there an undo button? 

At the moment no, but it's something that is half implemented, so hopefully undo/redo will come soon.

  • From a novice perspective (which may not be the intended user), it may be helpful to provide some example scenes that users can load to get an idea of how to approach shader interactions, inputs, etc.

That's a good idea, maybe an 'examples' menu in the toolbar. Is there any particular part of camogen that felt hard to use? 

thanks for bringing this up! just made an update to camogen, now when you try to load a media file that is part of a scene, it will prompt you to drag and drop the appropriate files. I haven't found the right way to have media persist between sessions, but hopefully this works in the meantime!

Great game! I like the kind of stripped back battle system for this, and the writing and character design is really fun too. 

This is really great! The music is super catchy, evokes all of the right vibes. Each level feels well crafted and challenging, and it all feels really cohesive, very cool game.

I like the attention you gave to signaling things to the player, everything is also really nicely introduced. Sounds are great and fit the lowrez look well, and the visuals work well, even if I don't feel like they stand out as much as the audio.

Thank you! It's zipped into the same folder as the .exe now.

love that this just takes a psd file, super flexible and I there could be a ton of range in what you could make with it

This is really well done! The interface feels and looks great, although the panning and zooming feels sensitive on my touchpad and it's easy to lose the graph nodes. I love the physics, but I'm glad you included toggles for some aspects because it makes things a bit harder to adjust. I'll try this out again next time I have a db to visualize!

Tried enabling it, saved project, and unfortunately I'm still encountering this error on Firefox:
https://aceslowman.itch.io/goosegrid

I have a tool that I recently put out that seems to be having some issues that seem to point to how itch is embedding HTML projects. I'm receiving this error when running this app in Firefox. This issue isn't occuring in Chrome:

WebMIDI access request was denied: ❝SitePermsAddons can't be installed from cross origin subframes❞. See https://developer.mozilla.org/docs/Web/API/Navigator/requestMIDIAccess for more information

Is anyone familiar with this issue or know of any workarounds that might help?

This is all really helpful, thank you! It might be that you don't have any kind of MIDI loopback set up, which I should highlight better in the how-to. Otherwise the problem might be another browser / WebMIDI quirk that I haven't caught yet. I also agree about tutorials, I'm hoping to have some interactive examples.

Thank you so much for bringing this up! I believe it has to do with how itch handles the iframe embedding, I've added some quick handling that will disable the MIDI components if there is an issue connecting and it now warns the user that their browser might not support it. It definitely works most consistently and is best tested in Chrome. In the meantime I'm going to keep trying to figure out a workaround to get it working properly in Firefox.