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A jam submission

Flicked a Gecko out the WindowView game page

Non-euclidean box scaling.
Submitted by annandistance — 1 hour, 14 minutes before the deadline
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Flicked a Gecko out the Window's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#28883.1743.174
Enjoyment#41082.5222.522
Overall#43982.6092.609
Style#56402.1302.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to scale walls using non-euclidean scaling boxes.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits.

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Comments

Submitted

The boss fight was a very fun suprise, did not expect that at all hahah! And kinda amazed you managed to program the mechanic in such a short time frame, really impressive! Well done! :)

Submitted

This game is hard, but still 5/5 because I loved superliminal.

Developer

Thank you so much!

Submitted

very wow

Submitted(+1)

Wow bro!! pretty interesting game 

Submitted

trippy! reminds me of superliminal, haha

Developer

Thank you!

Such an amazing concept for the game! Great job!

Developer

Thank you, glad you enjoyed it!

Submitted(+1)

great idea! mouse movement kinda fast but still a great job!

Submitted

The fourth level broke, the cube disappeared and wouldn't come back after restarting the level. The mouse wasn't locked to the screen. Otherwise, good job!

Developer

Thanks! Ah, the fourth level is all-round trouble. If resetting with J doesn't fix it, it should get fixed if you restart the game with K and skip to the level you want.

Submitted

Very cool game :) I especially like the giant boss fight, I've not seen any other game convey a size difference this well. I'm not sure what the helicopter does but it was funny seeing it fly by. Unfortunately Level 4 broke after I scaled the cube wrong and pressed reset. So I'm very thankful for the Skip Level option.

Developer(+1)

Thanks! The lizard will follow the helicopter away from you if you don't hurt it after the helicopter appears. Its a chance for a massive strike.

Also, if something goes really wrong, just restart the game and skip to the level.

Submitted(+1)

I really liked the idea of resizing objects to solve puzzles! I do think level 2 was a little unforgiving; it took me several attempts, even once I knew (I think) how to solve it. Also, I couldn't work out how to solve level 4, but I like that you included a "skip level" option! I very much enjoyed the finale; nice touch!

Developer

Thanks. The level skip was added for testing but I knew level 4 would be a hit or miss. Still, I urge to you give level 4 a second look.

Submitted

I got the idea pretty quick after launching the game, always good for a game to be intuitive. Execution of scaling mechanic was well done. I laughed when accidently creating a world ending large box. I struggled with when the boxes were too large to change the shape, had to restart a lot.